For I am a: Lawful Good Human Wizard (4th Level)
Ability Scores:
Strength-12
Dexterity-9
Constitution-11
Intelligence-14
Wisdom-15
Charisma-15
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)
Class:
Barbarian - (-25)
Bard ------ (-19)
Cleric ---- (0)
Druid ----- (-21)
Fighter --- (0)
Monk ------ (-2)
Paladin --- (0)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
In other news, I am wearing my new socks. I took a photo. I even remembered to take my camera into work. But the cable is still at home. Doh! I'll edit the post later this evening.
Operation 'Get the Spare Room Sorted Out so
ravenlas Can Put All His Miniatures Up There Before
paulmarks Arrives This Weekend' is in full swing. The Desk (it's so large it deserves capitalization) is now in place, with the fourth leg now securely fixed to it. I have begun to move boxes and go through boxes. My beloved husband's armour is safely put away in the wardrobe1, along with some of his reenactment kit. Tonight, I intend to finish going through the boxes, move the campaign bed pieces2, move up the bookcases from the kitchen3, and build the last chest of drawers. And that'll be it largely finished. Hurrah!
If you don't hear from me tomorrow, you may assume I am buried under a Pile of Stuff. Send in the St. Bernard.
1. Where else would you keep your armour? What do you mean you don't have any?
2. A campaign bed. Designed to be taken to pieces. So you can take it on campaign with you and sleep in comfort in your campaign tent. What do you mean you don't go on campaign?
3. You *don't* have bookcases in your kitchen? How bizarre! I don't get you people at all. *shakes head sadly*
Ability Scores:
Strength-12
Dexterity-9
Constitution-11
Intelligence-14
Wisdom-15
Charisma-15
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)
Class:
Barbarian - (-25)
Bard ------ (-19)
Cleric ---- (0)
Druid ----- (-21)
Fighter --- (0)
Monk ------ (-2)
Paladin --- (0)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
In other news, I am wearing my new socks. I took a photo. I even remembered to take my camera into work. But the cable is still at home. Doh! I'll edit the post later this evening.
Operation 'Get the Spare Room Sorted Out so
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If you don't hear from me tomorrow, you may assume I am buried under a Pile of Stuff. Send in the St. Bernard.
1. Where else would you keep your armour? What do you mean you don't have any?
2. A campaign bed. Designed to be taken to pieces. So you can take it on campaign with you and sleep in comfort in your campaign tent. What do you mean you don't go on campaign?
3. You *don't* have bookcases in your kitchen? How bizarre! I don't get you people at all. *shakes head sadly*
no subject
Date: 2009-01-08 05:05 pm (UTC)From:no subject
Date: 2009-01-09 10:12 am (UTC)From:no subject
Date: 2009-01-09 10:21 am (UTC)From:no subject
Date: 2009-01-09 10:42 am (UTC)From:no subject
Date: 2009-01-08 05:48 pm (UTC)From:I Am A: Neutral Good Human Druid/Wizard (3rd/2nd Level)
Ability Scores:
Strength-13
Dexterity-15
Constitution-14
Intelligence-16
Wisdom-17
Charisma-16
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be? (http://www.easydamus.com/character.html), courtesy of Easydamus (e-mail) (mailto:zybstrski@excite.com)
no subject
Date: 2009-01-09 10:14 am (UTC)From:no subject
Date: 2009-01-08 05:52 pm (UTC)From:Our armor is in the weapons closet. ;) However, we don't have a campaign bed because Crazy's reenactment is American Civil War, which usually involves a bedroll on the least rocky ground spot in the area.
no subject
Date: 2009-01-09 10:18 am (UTC)From:Once my lodger emigrates, I'm looking forward to turning part of his room into the armoury for
You have my sympathy for the bedroll! Mind you, we need to buy a larger car. We have a tiny Ford Fiesta, and we can *either* fit the tent in, *or* we can fit the campaign bed in, *or* we can fit the arms and armour and clothes. *grin*
no subject
Date: 2009-01-08 08:04 pm (UTC)From:no subject
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Date: 2009-01-09 10:36 am (UTC)From:no subject
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Date: 2009-01-09 10:37 am (UTC)From:no subject
Date: 2009-01-09 01:16 pm (UTC)From: